Didactic Games for the Learning of English in the Medicine Studies
Abstract
A research about the low motivational level towards the English subject in the 2nd year of the Medicine carrier was carried out. The objective was to give a scientific support that explains the causes of this problem and to provide a methodological pamphlet of games in order to help raising the student’s motivational level and to improve the learning process of English. A universe of 192 students (eight groups) of the 2nd year of medicine was used. Empirical Methods such as: the interview, the survey, the observation were applied, and theoretical methods such as historical-logical, analysis-synthesis, hypothetical-deductive and the documents’ analysis were also used. This pamphlet was used by the team of teachers of 2nd year; the games were applied in the last classes of every Unit as a Review. This proposal provided the methodology for its implementation, the objective of every game, procedures, the time needed for each activity as well as the grammar focus of each game. With the use of didactic games in classes the results were significantly superior, the interest for the subject was higher and the acquisition of the contents for this course was accomplished, the student’s proficiency was elevated, it helped cooperation and group work among other values in the students.
Keywords: motivation, methodological pamphlet of games, learning.
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